Flash to the iPad.
Adobe on Tuesday evening said it is ceasing investment in a software tool that enables Flash developers to port software into native iPhone and iPad apps, according to Mike Chambers, Adobe’s principal product manager for Flash developer relations.
“The primary goal of Flash has always been to enable cross browser, platform and device development,” Chambers wrote in a blog post. “This is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.”
Adobe is reacting to the new rule that was added to the iPhone developer agreement, requiring that iPhone and iPad apps must be coded with approved Apple programming languages. This includes languages such as C++ or Objective C. This rule would ban any apps coded with the Adobe Packager for iPhone, a tool enabling Flash-coded software to be easily converted into native iPhone apps, released last week with Adobe CS5.
Faced with Apple’s new rule, Adobe pulled the plug on Packager for iPhone. That ends, for now, any hope that Flash apps (or apps that incorporate Flash) will ever be able to run on the iPad or iPhone.
Apple’s new app policy has created quite a stir. Many say Apple is cornering the market to remove the choice of consumers, because Flash apps that developed for the iPhone will never see the light of day. Supporters of Apple’s decision, including Steve Jobs, say the move was necessary to retain App quality in the App Store and nimbleness of updating the platform.
It appears that the iPad screenshots are correct!
Apple has responded to the move by Adobe in what looks to be a mocking way. Apple spokesperson Trudy Miller said in a statement to CNET:
Fortunately for Adobe, they still have Google as a big ally. Just three weeks ago, Google announced that it was partnering with Adobe to natively integrate Flash into both Google Chrome [browser] and Chrome OS [platform].